A new semester is at hand, and I shall say what I did for our project over the Winter Break.
I was charged with doing 3 things. Modeling more instruments for use in game, working with animating the guitars, and working with rigging. Only one of which I can actively show on this blog, but I will say I worked with how I could animate the instruments and practiced rigging some self made characters. The animations were a bit buggy, so I will have to figure out a different approach to making them.
But during the Break, I was also working on a better portfolio presence as I applied to an internship. I made models to showcase to the company. So I will admit I worked towards that more so than the project, but I didn't slack on what was required, and I came up with an easier way to work into the game.
Now here is what was made!
First thing to mention, I created a base stock I can use for every instrument model. Next, these models are a little more basic than the others. I learned you can get around these by making the right textures and keeping the distance away from the player, which works so much in our game. Lastly, they can easily be altered to have different sets of weapons, like a shotgun or pistol or flamethrower.
Now this little bit of work will help expand more work in less time as we get farther into finishing the game.



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