Wednesday, January 23, 2013

Heroes of Rock - Ranged Animation

Hey all, been a while since I posted, but I have been working tirelessly on animating the ranged character for in game use.

So I toned down a bit of the rigging.  Basically kept the skeleton mostly intact, but got rid of some of the NURBS controls.  He wiggles, he waggles, he can shake his groove thang.  But that's not what our game is about.  It's about causing mayhem.  And that is what I animated.  A tough rocket launcher guy with a funny death!






These first two screens show off how his idle animation works, and the frame usage.  His idle takes up about 120 frames, and he does everything from patting his hands and stretching his arms and legs.





His attack animation includes him kneeling down to attack position and firing his rocket launcher, which has force knockback and a breath animation to reset to the neutral position.





His death animation has him knocked back hard, while his rocket launcher flies around the space before landing on his junk.  He even has some feedback from hitting the ground and the launcher on his body.

So we shall see with the team what they think of this, but it's what's needed for the ranged character.  Yay progress!!

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