Saturday, November 10, 2012

Heroes of Rock - The Modeling has Begun!

For this sprint, we, as the art team, were tasked with making some assets to put into the game.  Various objects we can texture and give to our level designer to lay around the area.

Now as I stated before, or maybe not, the older models I made for the prototype will be included as assets in the game.  What I am here to do today is show off some newer stuff which will be included.  Now bear with me, they have not been textured yet, but in the future I will showcase some models which will be, whether I made it myself or someone else on our team did.  Right now, it's getting the assets made so the level designer has something to work with.

Been playing a lot of Valve games recently, so for my garbage I picked something simple.  A broken piece of 2x4.  Easy to put in, easy to spot, easy to texture.

Now on to the nitty gritty.  Here we have a drinking fountain, complete with nozzle and button.  Fairly simple again, and it will work well with the park benches from before.

Now to give the feeling of gritty within out level, garbage is needed to lay about the streets.  What's more garbage than old TV's?  Used some new techniques to make the screen a bit better looking, and who wouldn't want to make an old style antenna again?

Lastly, a building.  Build it as a convenience store or laundromat or whatever our artists feel like this could be.  Now then, as you can see the models is extruded inward.  These were made to make the windows, which will have transparencies when we texture the building.  It is hard to see, but there is a sliding door in the front, and the sign on top will be used to come up with clever names for our building.



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