A new week, and new things to make. However, a bit of new things to think about.
Been playing Nintendo's new system, the Wii U, and it is a great piece of hardware. The use of the Wii U Gamepad as a new controller is fun, and it's nice to see Nintendo getting up to date with online connectivity. What's more fun is the use of non synchronous gaming, wherein the player with the Gamepad is playing a different game from those who have the Wii-Motes. Something maybe to consider as a gameplay aspect for different characters.
Only thing disappointing is the lack of software to make use of it, but it's a launch. Bound to happen anyway. But onto the weapons!
Simple concepts for the Guitar Blaster, Keytar Laser, and Banjo Shotgun. Next thing is to make a cool design and texture these suckers!
Monday, November 26, 2012
Heroes of Rock - Texture Work
These were the ones I finished (sorry for the TV, the outer rim is black, so it matches the background a little too well).
The building is unfinished at this point, but this might be a good thing as we can label it with anything we desire.
Saturday, November 10, 2012
Heroes of Rock - The Modeling has Begun!
For this sprint, we, as the art team, were tasked with making some assets to put into the game. Various objects we can texture and give to our level designer to lay around the area.
Now as I stated before, or maybe not, the older models I made for the prototype will be included as assets in the game. What I am here to do today is show off some newer stuff which will be included. Now bear with me, they have not been textured yet, but in the future I will showcase some models which will be, whether I made it myself or someone else on our team did. Right now, it's getting the assets made so the level designer has something to work with.
Been playing a lot of Valve games recently, so for my garbage I picked something simple. A broken piece of 2x4. Easy to put in, easy to spot, easy to texture.
Now on to the nitty gritty. Here we have a drinking fountain, complete with nozzle and button. Fairly simple again, and it will work well with the park benches from before.
Now to give the feeling of gritty within out level, garbage is needed to lay about the streets. What's more garbage than old TV's? Used some new techniques to make the screen a bit better looking, and who wouldn't want to make an old style antenna again?
Lastly, a building. Build it as a convenience store or laundromat or whatever our artists feel like this could be. Now then, as you can see the models is extruded inward. These were made to make the windows, which will have transparencies when we texture the building. It is hard to see, but there is a sliding door in the front, and the sign on top will be used to come up with clever names for our building.
Now as I stated before, or maybe not, the older models I made for the prototype will be included as assets in the game. What I am here to do today is show off some newer stuff which will be included. Now bear with me, they have not been textured yet, but in the future I will showcase some models which will be, whether I made it myself or someone else on our team did. Right now, it's getting the assets made so the level designer has something to work with.
Now on to the nitty gritty. Here we have a drinking fountain, complete with nozzle and button. Fairly simple again, and it will work well with the park benches from before.
Now to give the feeling of gritty within out level, garbage is needed to lay about the streets. What's more garbage than old TV's? Used some new techniques to make the screen a bit better looking, and who wouldn't want to make an old style antenna again?
Lastly, a building. Build it as a convenience store or laundromat or whatever our artists feel like this could be. Now then, as you can see the models is extruded inward. These were made to make the windows, which will have transparencies when we texture the building. It is hard to see, but there is a sliding door in the front, and the sign on top will be used to come up with clever names for our building.
Wednesday, November 7, 2012
Heroes Of Rock - Concept Art (Again!)
Yay, more art concepts! Seems a bit redundant as of late, but what can we do? We are still trying to find out what our characters should look like. However, I was tasked with something more awesome, and that is designs for the weapons.
Although not too well when it comes to characters, I can draw objects like no other. I love designing weapons especially, and I got to have fun with this one.
4 unique weapons, all based on instruments. The left is a long range sniper guitar (sorry for being cut out a little, the scanner at home does that, and my sketchbook is a bit big). The bass has flamethrower attributes, as the bass gets its sound out in large wave blasts. The banjo became a shotgun. It works in the context of red neck bluegrass, right? And finally the keytair laser. What's more science fiction than keytairs and lasers anyway?
Another concept for the guitar, but also with concepts of how the player could hold it, fire it, and swing it as a blunt weapon. And every metal image needs the sign of the devil, and our hand is holding the pick of the band.
So far it's been just thinking up new ideas, but now modeling has begun, and it's definitely my time to shine. Some of the objects being created are already made, like the stop sign for the prototype. By Tuesday I shall post all the objects I created for the team, if work doesn't get in the way.
See ya sooner rather than later!
Although not too well when it comes to characters, I can draw objects like no other. I love designing weapons especially, and I got to have fun with this one.
4 unique weapons, all based on instruments. The left is a long range sniper guitar (sorry for being cut out a little, the scanner at home does that, and my sketchbook is a bit big). The bass has flamethrower attributes, as the bass gets its sound out in large wave blasts. The banjo became a shotgun. It works in the context of red neck bluegrass, right? And finally the keytair laser. What's more science fiction than keytairs and lasers anyway?
Another concept for the guitar, but also with concepts of how the player could hold it, fire it, and swing it as a blunt weapon. And every metal image needs the sign of the devil, and our hand is holding the pick of the band.
So far it's been just thinking up new ideas, but now modeling has begun, and it's definitely my time to shine. Some of the objects being created are already made, like the stop sign for the prototype. By Tuesday I shall post all the objects I created for the team, if work doesn't get in the way.
See ya sooner rather than later!
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