Monday, September 17, 2012

Music Hero Blog Post 2 - Artwork for Prototype

Over the weekend, I went out of town.  So for our prototype, instead of making models or 3D objects, I did the artwork for what would become some of the textures and designs for the prototype.  So here they are and what each mean.

So here is a concept for the hero.  During our talking about how to show the enemies and player in the prototype, we thought it would be easier if they were common shapes.  So he is rendered as a cube, and has each side a different side of his body.  However, I felt we needed a new concept that strayed from my original pitch.  Instead of being a rock star, I figured our main character had to have the look of an up and comer.  He is here for the fun of it.

The enemies were a little harder because of the different shape (I had a small forgetful moment and drew characters in the wrong shape or forgot how the shape functions).  But here, we have a security guard, and demon, and a hooded boss demon to contend with.  I made both a security guard enemy and still frame so it can be used in the level as a humorous backdrop.

To save on space, I rendered 3 different repeating patterns for the levels.  The top half is the street concept.  The bottom is the same level, but on each end.  It is the inner office level, and it begins with white walls and ends in blood smeared walls.

This was rushed, but the top half is where the satanic ritual takes place.  The bottom is office items which could be scattered.  Desks, clocks, computers, money, shoes, whatever could be in an office.

Some of the various things which could smother the walls as you progress through the office level.

And lastly is the final still when you complete the level.  It gives off the graphic novel vibe as it pans out to the helicopter flying away with the big cheese.  It is not colored because I feel it wouldn't of done justice being colored by me.  It needs to be done by a computer!






1 comment:

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