Monday, October 29, 2012

Heroes of Rock - Enemy and Environment Designs

 So for this weekend, the art team was tasked with coming up with a design for an environment and regular enemy we can use like crazy in our levels.  Here is what I came up with.

(Please note, I have no pencil sharpener or Photoshop, so the coloring was done with a better form of crayon)



The enemy I came up with has demon like features in his horns, tail, and legs.  He is simple, easy to edit, and menacing enough to go up against the hero.  What I like is his unsymmetrical arm.  It can be used as a bashing element for his attack.

For the environment design, I went for an interior look.  The pentagram is shown in detail, but on the sides are office motivationals to give it that desk job look.  This can be used as a basis for a fighting arena our character comes across.

So art-wise, this is what I came up with.  I do hope some designs make it in, but next week is modeling, and it will be a time for me to shine ever brighter in this project!

Monday, October 22, 2012

Heroes of Rock - Concept Art and Full Group Update

Wow, what a rough couple of weeks it has been.  Leading up into Anime Banzai, a local convention in Layton, I worked a ton on costumes and preparing for the convention that having time to update this blog have been hard pressed.  It did not, however, mean I haven't been working closely with the group on our project.  Far from it.  I have done everything they have asked me to do, and now I can finally show off all the concept art I have done for our full group.












A lot to show off, but each is my version of what the game could be.  Whether it's an enemy, a weapon, or even the main character, the choice is up to the team if they want this sort of style in the game.