So for this weekend, the art team was tasked with coming up with a
design for an environment and regular enemy we can use like crazy in our
levels. Here is what I came up with.
(Please note, I have no pencil sharpener or Photoshop, so the coloring was done with a better form of crayon)
The enemy I came up with has demon like features in his horns, tail, and
legs. He is simple, easy to edit, and menacing enough to go up against
the hero. What I like is his unsymmetrical arm. It can be used as a
bashing element for his attack.
For the environment design, I went for an interior look. The pentagram is shown in detail, but on the sides are office motivationals to give it that desk job look. This can be used as a basis for a fighting arena our character comes across.
So art-wise, this is what I came up with. I do hope some designs make it in, but next week is modeling, and it will be a time for me to shine ever brighter in this project!
Monday, October 29, 2012
Monday, October 22, 2012
Heroes of Rock - Concept Art and Full Group Update
Wow, what a rough couple of weeks it has been. Leading up into Anime Banzai, a local convention in Layton, I worked a ton on costumes and preparing for the convention that having time to update this blog have been hard pressed. It did not, however, mean I haven't been working closely with the group on our project. Far from it. I have done everything they have asked me to do, and now I can finally show off all the concept art I have done for our full group.
A lot to show off, but each is my version of what the game could be. Whether it's an enemy, a weapon, or even the main character, the choice is up to the team if they want this sort of style in the game.
A lot to show off, but each is my version of what the game could be. Whether it's an enemy, a weapon, or even the main character, the choice is up to the team if they want this sort of style in the game.
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